Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. Holy aggro deflection, Bat Man!
For those not totally familiar with MD, in the past only the first two to three shots would transfer the hunter's aggro to the friendly target (depending on how "buggy" the MD function was at any given time). That meant that the hunter had to stop shooting after the first few shots to assure that the tank had proper aggro before picking up damaging the target again. You older raiders will remember that golden waiting period between the tank gaining
firm aggro and anyone else damaging the target. It is still a good practice today, but is rarely practiced by the youngsters.

Anyway, now hunters might be able to get a few more shots off before the timer is up.
The ability for multiple hunters to have MD up at the same time on a single friendly target is really nice and long overdue. Oh the possibilities.
One thing to remember now is that the
timer starts when MD is first applied, rather than being restricted to a number of shots
anytime during the MD count down. To be most effective the timing for MD placement needs to be considered. Putting MD up on the tank and then not having the tank or raiders ready for the pull will lessen the hunters shot numbers because the timer has started. For best results the MD has to be tossed on the tank just as the tank moves in to pull, or have the hunter make the pull. Either way the best scenario is to have the hunter start doing DPS as soon as the MD is on the tank to be sure the 4 second timere is not gone by the time the tank moves in. That would be the most effective use of MD on a pull. However, the hunter shooting would
not be a signal for other DPS to open up.
